.SIGGRAPH 2004.
Sessions .
Cultural Heritage and Computer Graphics: What Are the Issues?




This panel session was interesting and not so interesting at the same time (description below) however I wanted to mention it. I was curious to see and hear about all the same concerns we in the Digital / Cultural Heritage Community are having here, only from the perspective of those in the EU, Asia, and Australia. What was interesting though was seeing some of the technologies that have been developed for this specific community that borrow from previous technologies exhibited at SIGGRAPH over the years, and seeing how they now meet the needs of an industry that is often crying poor.

While no museums (anywhere) seemingly have money for digitzation (be they scanning painted works, or created 3D models of excavations) there are some really great technologies, created by people who know what they are doing, and who are attempting to do these things as cheaply as possible. Katsushi Ikeuchi is one such individual who led/leads a team that is digitizing a historical site with very little financial support and his module was very impassioned.

Links:
Epoch
Vast2004


Cultural Heritage and Computer Graphics: What Are the Issues?
Tuesday, 3:45 - 5:30 pm
Room 502A

In many parts of the world, governments are allocating more financial support for projects that use technology to preserve and communicate cultural heritage. This panel considers several key related questions: What is the role of computer graphics in these projects? Is cultural heritage just an interesting area for using graphics, or does it present unique research challenges? How successful have projects in computer graphics and cultural heritage been? Are the basic tools and techniques developed in graphics adequate for use in cultural heritage, or are we missing opportunities?

This panel brings together the growing population of people who work in the area of computer graphics and cultural heritage. People who have worked on these projects report on their experiences (what has worked and what has not) and explore unsolved problems. The goal is to determine what we need to move past the current "yet-another-project" phase and build a formal body of knowledge in computer graphics and cultural heritage.

Moderator
Holly Rushmeier
Yale University

Panelists
David Arnold
University of Brighton

Alan Chalmers
University of Bristol

Katsushi Ikeuchi
The University of Tokyo

Mark Mudge
Cultural Heritage Imaging

Roberto Scopigno
Istituto Scienza e Tecnologie dell'Informazione